You can build a lot of different things in Fallout 4. You’ve come to the right place if you want the most powerful ones.
There are a lot of good builds for Fallout 4, and the best one for you depends a lot on how you like to play. The best builds take advantage of how well perks work together or use the best guns in the game to do a lot of damage, kill enemies in one shot, or take less damage.
Whether you want to play a sneaky character, a melee berserker, or a Power Armor-wearing tank, these builds are often praised as the best in the Fallout fan community.
Have you ever destroyed a base of raiders? Better question: Have you ever destroyed a raider stronghold… on Buffjet? Many players don’t even bother to try the chems that boost performance because they don’t want their character to become dependant on them.
With the Deathclaw Gauntlets or the Furious Power Fist, a character with Buffjet or Psycho Jet can wade into groups of enemies that have been slowed down by Quicksilver. Most of the time, a few shots are enough to end the fight. This build works best when the Chem Resistant Perk is at level 2.
This build is a variation on a build that focuses on hiding, so practice sneaking. Mines are a tool in Fallout 4 that people often forget about. It’s hard not to sell them because they’re worth so many caps. But when used with a clever character, mines can be used to get rid of all the enemies in a room with just a flick of the wrist.
But caltrops are a different story. These small, sharp pieces of metal are overpowered in a quiet way. Less dangerous enemies can be killed by a rain of caltrops, which also makes it harder for them to run away. Caltrops have one more secret skill. Reverse pickpocketing caltrops onto a target works like throwing a grenade; it kills the target right away, but unlike a grenade, it does so without making a sound.
The Tinkerer build is all about being able to do a lot of different things. Customizing their power armor sets is one of the more interesting things they can do. Like the Railway Rifle, the Tinkerer can also make strong weapons.
The high Intelligence of this build also makes it easy to level up quickly, and you can craft anything you need instead of trying to find it in the Wasteland, which is a perk, if you catch my drift. Explosives are a good alternative tool for a Tinkerer because they can be used to make weapons like Bottlecap Mines and Baseball Grenades.
The Smooth Talker
A spoken word can be more powerful than a Mini Nuke. This Fallout 4 build is based more on the character’s charisma and ability to change events than on its combat skills. Because of their personality, the Smooth Talker also gets huge discounts from retailers and can build bigger settlements. This build needs the Intimidation and Lady Killer/Black Widow perks.
One of the best things about this build is the number of items that boost Charisma. These aren’t required, but they help tip the balance in the player’s favor. Dogmeat is a good partner for this build. Just get the (both Charisma-based) Attack Dog and Lone Wanderer perks for Dogmeat. The Lone Wanderer perk still works even though Dogmeat doesn’t count as a partner.
The Demolitions Expert is all about blowing up enemies with explosives. With a heavy weapon like the Fat Man or Missile Launcher that causes explosive damage, the player plans their attack by putting mines in choke points, then raining death from a distance with a gun or grenades and turning the enemy into a fine mist.
You’ll need a lot of Strength to hold the big guns and the Heavy Gunner perk. You’ll also need good Perception for this build’s main perk, Demolition Expert, and a high Agility for Sneak to place mines. Gun Nut can help you change your guns, and Scrounger can help you find ammunition and grenades. Just try to stay away from bombs.
The Sharpshooter is the best sniper. He or she can kill enemies from miles away by shooting them in the head with a modified Hunting Rifle. To get Gun Nut, you need to have a high Intelligence. Gun Nut lets you change your gun and gives you access to suppressors and scopes.
If you have a high Agility number, you can use Sneak, Ninja, and Night Person to move around quietly, and Quick Hands lets you reload faster if you miss a lot. The only reason this build isn’t higher on the list is because it’s hard to use in tight spaces or buildings.
Freak Of Nature
Freak of Nature has a strong build that seems to fit in this radioactive wasteland. With this build, you can use any weapon or piece of gear. The important parts are the perks and stats. To make it easier to stay alive, you need to have good Endurance and Luck.
Ghoulish turns radiation into a way to heal, Life-Giver gives you more health and lets you heal yourself, Toughness makes you more resistant to damage, Solar Power lets you heal more in the sun, Ricochet makes bullets bounce off of you, and Cannibal lets you heal after every fight. Chem Resistant lets you inject as many useful chems as you want to go wild in battle.
The Walking Tank is like the Freak of Nature, but it uses Power Armor more. You’ll need a good set of Power Armor and Armorer, Science, Nuclear Physicist, and a lot of fusion cores to get it in top shape, customize it to your needs, and keep it going for a long time.
Then you need a heavy weapon like a minigun with Heavy Gunner and maybe full auto weapons with Rifleman in case you run out of your chosen ammo. After that, choose some endurance perks like “Life-Giver” and “Toughness,” and then have fun bulldozing enemies in your Power Armor.
The Ninja build is a master of sneaking up on targets and stabbing them with melee weapons. High speed is needed for five-star Sneak, Miter Sandman to kill enemies while they sleep, and Ninja to increase the damage done by Sneak.
From there, you can put points into Luck to increase your critical hits and give you Better Criticals and Critical Banker, or you can put some points into Strength to increase your physical damage and a few into Endurance to make it easier to stay alive when you get caught.
This build is similar to the Ninja build, but there is one big difference: instead of using bladed weapons, you use a semi-automatic rifle or a full-auto gun with a silencer to kill people without being seen. It’s a great build for moving quickly and quietly through buildings and tight spaces.
If your gun fires automatically, choose Commando. If it fires semi-automatically, choose Rifleman. Sneak, Moving Target, and Ninja should have high speed. Night Person has a good sense of things. Gun Nut is what you need to make suppressors. Then spend the rest of your money on improving your stealth, damage, or longevity.
Death Incarnate is all about getting the most out of V.A.T.S. Your most important stats are Perception, Agility, and Luck. Better Criticals, Critical Banker, Grim Reaper’s Sprint, Four Leaf Clover, Action Boy/Girl, Gun-Fu, Concentrated Fire, and Mysterious Stranger are all key V.A.T.S. perks that make this build insanely strong.
Pull up V.A.T.S. as soon as you see an enemy and start aiming at them. You can use any armor or weapon with this build. To avoid wasting AP, choose a weapon that can fire a lot of rounds without reloading or one that reloads fast.
The Human Deathclaw is built around using the Deathclaw Gauntlet and stealth to get close enough to targets to use Blitz. If you do it right, the armor won’t matter, but anything that helps your stealth, like leather that has been changed, is a good idea.
You want Iron Fist, Ninja, Action Boy/Girl, Sneak, and Blitz. Your top goal should be Agility until you get the perk levels you want. After that, you should work on Strength and Endurance to keep you alive when stealth doesn’t work.
The Negan Build
In Fallout 4, there are so many cool tools to use that using a baseball bat as your main weapon seems like a waste of time. Players who have tried building around a bat, like the Rockville Slugger with the Bladed and Aluminum mods, know that this type of build can become very powerful late in Wordle Unlimited.
With the Big Leagues and Bloody Mess perks, a high strength score, and a focus on getting more critical hits, a character can easily start doing around 1,000 points of damage per hit. The Rockville Slugger also comes with a -40% V.A.T.S. bonus, so getting the Grim Reaper’s Spirit perk makes this build one of the best in Fallout 4.
One Punch Man
This build is named after a famous anime, and it uses the Blitz perk to focus on fighting without weapons. For Rooted, Blitz, Iron Fist, Moving Target, and Action Boy/Girl, you need a lot of power and agility. You should use the Power Fist because it works well with unarmed perks like Iron Fist and does more damage as your Strength goes up.
To get even more DPS out of your punches, it’s also a good idea to raise the damage of your critical hits. If you have enough levels, you can use Blitz to jump to your enemies and kill many of them with one punch. Tougher enemies will take a few more hits, but it’s still crazy how fast they die.
Many Fallout 4 fans think that the Infiltrator is the best way to play the game. It is built to use the Deliverer pistol in V.A.T.S. to kill enemies. A few points in whatever you need for important perks should go into Agility, Luck, and whatever else is important.
With Sneak, Ninja, and Locksmith, you can get into places and sneak up on enemies. Action Boy/Girl will restore your AP, Gunslinger will increase your damage, Gun Nut will give you suppressors, and Mister Sandman is good for putting enemies to sleep.
Focus on major damage in the future. Sneak Use V.A.T.S. to attack your first target, and then just start blowing heads and limbs apart in slow motion.