Red Magic
Red Magic in Immortals of Aveum takes the phrase “seeing red” to a whole new level. It stands for death in all of its violent forms. Red Magic is the essence of chaos, and the magic you can cast with it use energy in its most extreme forms. By making and controlling this kind of energy, a deadly red beam can be sent toward its targets and hurt them.
Using Jak’s Sigil, which gives him more power over his magic spells, players can use magic in many different ways. Jak can cast Breachfire, Burstfire, and Fragfire with Red Magic. The Breachfire is great for getting rid of a lot of enemies at once, since it lets out a lot of large bursts of magic. The Burstfire is a more powerful version that lets the player throw a red energy ball that travels a short distance before exploding. The Fragfire is a great way to buy time because it makes enemies stumble if they get too close to Jak.
Red Magic, on the other hand, is not only used to kill people. By using a totem to control Red Magic, Jak can make precise hits and use a focused beam that helps him solve tasks and move the story forward in Immortals of Aveum.
Green Magic
Green magic is a form of energy that reflects all the different ways that things can change, from growing to moving on to dying. This magic is based on the idea of making and causing change, so it can change everything in the world, from objects to enemies. Even though this type of magic doesn’t do as much damage, it can make illusions to trick enemies, hold things in place, and stop an enemy from being able to defend themselves or heal wounds.
The Green Magic Sigil’s abilities, such as Seekershards, Stormshards, and Maelstrom, are great for defeating enemies of all sizes because they hit quickly and home in on their targets. Jak can use the Seekershards to fire a bunch of tracking missiles, the Stormshards to fire a bunch of fast-moving projectiles all at once, and the Maelstrom to hit an enemy quickly and slow down their attack.
Totems, which are mostly used to slow down enemies, can also be used to control green magic. With totem strikes, Jak can cover enemies with Limpets to make it harder for them to move. This is one of the best ways to show how different kinds of magic can work together. If you set these Limpets on fire with Red Magic, an explosion will happen.
Blue Magic In Immortals of Aveum
Blue Magic is all about using force and other ways to control the body. Blue energy lets players become real masters of gravity and the physical world around them. They can use it to do things like fire offensive bolts and build defense walls to keep Jak safe. Blue magic can also be used in a passive way to grab, pull, or push things that wouldn’t normally be able to be moved in that way.
From an attack point of view, Blue Magic works best when it is used carefully from a long distance. This is clear from the weapons of Flappy Bird, Arclight, and Javelin. All three Sigil strikes are focused energy that travels a long way. The Shrikebolt is like a bolt of lightning, the Arclight is like a beam of pure energy that can go through obstacles, and the Javelin is like a spear of charged blue energy.
When Blue Magic is used through a totem, it makes it easier to pull, push, and grapple with things. With these better skills, Jak can move faster and be harder to hit on the fight. For smaller enemies, players can pull them closer to launch a powerful attack. For bigger enemies, Jak can pull himself closer to do the same thing. When Jak uses his totem skills on the environment around him, he can make an instant anchor point that he can pull himself toward. This will help a lot when players are being overrun and need time to rethink their plan and make sure Jak doesn’t die.
Immortals of Aveum will come out on PS5, Xbox Series X|S, and PC on July 20.